ANTHONY D. TATE
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AIKU Props and Environmental Process

Picture

Project Description:

The project was to model and texture assets for the game, AIKU. In respect to modeling assets, the polygon count for all objects need to be low compared to film polygonal models. As an artist, my role is to create assets that will make the environment feel less empty.

Personal Skills:

What I want to accomplish is to be more comfortable with the programs that we have use this projects. As well as improving my modeling and texturing skills.
Programs:
  • ZBrush
  • Substance Painter/Designer
  • Photoshop/Illustrator 
  • Unity
  • Autodesk Maya

Online References

Color Palette:

Picture

Completed models

Stylized Model for Level Simulation

Sketchfab

Plastic Bin - AIKU by anthonytate on Sketchfab

Locker Metal by anthonytate on Sketchfab

Laundry Hamper - AIKU by anthonytate on Sketchfab

Laundry Basket by anthonytate on Sketchfab

Metal Crate by anthonytate on Sketchfab

Norma Toothbrush by anthonytate on Sketchfab

Screenshot of Game

Build of the game

Website Link:
Coming soon..
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  • Home
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