Project Description:
The project was to model and texture assets for the game, AIKU. In respect to modeling assets, the polygon count for all objects need to be low compared to film polygonal models. As an artist, my role is to create assets that will make the environment feel less empty.
Personal Skills:
What I want to accomplish is to be more comfortable with the programs that we have use this projects. As well as improving my modeling and texturing skills.
Programs:
Programs:
- ZBrush
- Substance Painter/Designer
- Photoshop/Illustrator
- Unity
- Autodesk Maya
Online References
Color Palette:
Completed models
Stylized Model for Level Simulation
Sketchfab
Locker Metal by anthonytate on Sketchfab |
Metal Crate by anthonytate on Sketchfab |
Screenshot of Game
Build of the game
Coming soon..