The project was to model and texture assets for the game, AIKU. In respect to modeling assets, the polygon count for all objects need to be low compared to film polygonal models. As an artist, my role is to create assets that will make the environment feel less empty.
What I want to accomplish is to be more comfortable with the programs that we have use this projects. As well as improving my modeling and texturing skills.
- Substance Painter/Designer
- Autodesk Maya
Stylized Model for Level Simulation
Screenshot of Game
Build of the game